fallout 3 shotgun build

Plenty of interesting archetypes exist that potentially allows the player to witness Fallout 3 in a completely different light. RELATED: The RPG Mechanics That Changed The Genre. This guide will show you the perks, skills, and S.P.E.C.I.A.L needed to make the ultimate unarmed/melee build. When playing through Fallout 3 once again, you'll want to know some of the best builds for your character. In addition to high Unarmed / Melee Weapons skills, you'll want a high Medicine skill to get the most benefit from Stimpaks. Next, you'll need to craft the Gauss Shotgun at a Weapons Workbench with six Circuitry, 15 Screws, four Springs, four Silver, eight Wood, seven Steel, 14 Aluminum, and two Legendary Modules. The main reasons you shouldnt go to these places are: 1. NEXT: Awesome Fallout 2 Mods That Make The Game Even Better. A lever-action rifle, available with the Point Lookout DLC, is also highly recommended. Well, to tell you the truth, in all this excitement I kind of lost track myself. Useful since early on most enemies faced are Raiders (which will occasionally be female). Increases your chances of hitting head-shots in. --TheMagnus 08:57, 15 July 2009 (UTC)Yeah im proud to be the first and only one that finds it great -_-, --KarmaDog214 I believe that the. You'll need to provide the trigger happy child with ammo, of course. He was the only success and when the Enclave discovered him they activated him and sent him out to infiltrate and eradicate the BoS. Small guns: 60 He is currently a Freelance writer for TheGamer and Game Rant. Can sell fingers for caps and good karma. The roleplaying aspect stands, unsurprisingly, at the core of the game's experience. Do NOT report "It was just soo cute!" Ammo & Reloading You can resolve many of Fallout 3's quests without killing others. Say for instance you equip yourself with a Deathclaw gauntlet. 12 Peace The Shishkebab is my favorite melee weapon in the game, and it is even better thanks to the Pyromaniac perk. x1 I would suggest one of three here; Demo Expert, Rad Resist, or Intense Training. Though, by level 29 you'll probably want to have taken. Your critical's do 50% more damage now. SERIOUSLY ANOTHER NOTE * Collect all the Bobbleheads ASAP. Do the slashes mean either/or? +10% DR, Poison Res, Rad Res, and +10 to Energy Weapons, what's not to love? Thus, I took Rad Resistance at level 11 to aid with Radioactive areas for just that reason. AND I don't have enough Strength for this perk. Perception above 6 is kind of a waste. Major Tom could appear in any Fallout next generation game or DLC. Energy weapons, particularly those that utilize plasma, can shred through certain enemies like tissue paper. If Major is recruited by the player but failed to save his fellow "Monkey Folk". I don't see any issues substituting Silent Running for Sandman if you prefer. Well, do ya, punk? "Last week, King Kong, Now, Here, Just me..Major Tom, "This game, we like, Yes! points to add to Strength, Perception, Endurance, Intelligence, and Agility. E - Endurance - 9 - Bobble Head. ; Tip: Make good use of V.A.T.S. Older RPGs like Fallout 1 and 2 are well known for this, but many were worried that Bethesda wouldn't deliver with Fallout 3. Major Tom would discover too late that his rocket ride was no "Flying Game", but rather than crash into the Commonwealth's choosen target, Major Tom would pull up hard on the controls to the best of his monkey might. Review - 23/05/2010: A great build, one of the best around imo. Players should also consider obtaining gear with AP bonuses such as Ranger battle armor, Tribal power armor (only available with The Pitt DLC) and Ledoux's hockey mask. Lucky shades T-51 Power Armor is perfect for this character build. I really enjoy seeing a build that doesn't use Almost Perfect. Utilize weapons such as the Fat Man when outdoors, while taking advantage of mines and fire-based weaponry indoors. Speak to the Sheriff's son to get your reward after disarming the bomb and then go into the Sheriff's house to grab the Strength bobblehead. The Railway Rifle weapon is affected by the Small Guns skill, so make sure to upgrade this stat regularly. Extremely useful. Well you'll need the Ant Sight perk to raise your Perception to 6 so you can get the Sniper perk. I think having just one rank of this is fine enough (and there's nothing useful to take besides Swift Learner at Level 3). Outside of roleplaying, choosing a "build" will have a marked effect on how the gameplay is approached. For 5 minutes or untill out of range, the player gains an, Major Tom gains +50 Health and his Damage Threshold becomes 25, With Major Tom as a companion, the player shares Major Tom's Animal Friendship perk. Your secondary skills are nice skills you use a lot, but not quite as frequently as your primaries- whichever two damage skills you didn't choose for your primary, Big Guns, repair, medicine, explosives. Requirements 3.3 --TheMagnus 08:57, 15 July 2009 (UTC)As i stated above, its for the background story of the build mainlyuse the build with Almost Perfect if you want and ive lost plenty of dogmeats that way--Silverwolf009. A cowboy hat and duster will do nicely. Level 22: Quantum Chemist. Your limbs take half the normal damage. My last question isjust how fun are Perfect SPECIAL playthroughs? Pyromaniac (12): If you want to use the Shishkabab instead of Jingwei's, this would be something to consider, otherwise why? The Fallout universe is a lot like the Wild West from American history. If making a male, you shouldn't take this perk. Rad Resistance is practically uneeded as you gain a lot of Rad Resistance from Endurance and The Pitt Add-on. Once enough information has been gathered, Major Tom will use his monkey pipboy to relate the idea that he would like to rescue his father ( Space Monkey Pilot, Lieutenant Albert ) and the other research monkeys that would be killed when the Institues rockets are set to explode. +10% damage to Female enemies. If you want the Puppies! Death to all! Reservist's rifle Major Tom had learned to find ways to get attention or most any thing else his monkey heart desired, if not by charm, then by distraction and a quick, stealthy, monkey paw. The traditional Fallout sniper will want to make extensive use of V.A.T.S., and should have an appropriately high Agility attribute. I chose Lincolns repeater because it is easy to repair, has a decent damage, looks cool as hell, and I can easily make ammo for it by exploiting the ammo glitch from Opperation: Anchorage. You can also use Impartial Mediation to raise your speech by 30 if your karma is neutral, which it should be since you're a diplomat! Level 5: Comprehension. Equipped Sticky with: Stimpaks, duh. Intense Training on endurance Essential skills include: RELATED: Fallout 3: Things Players Missed In Vault 101. You will like a weakenesses of this character same as strengths. To get perks you'll need luck and endurance bobbleheads, Lucky 8-ball, and Ant Sight. Current whereabouts unkown. Shotgun shell FPSy than RPGy. After acquiring the bobblehead get the Educated and Comprehension perks. thats why --TheMagnus 08:57, 15 July 2009 (UTC)Nuclear is nice with all the other Perks with it kills everything around meplus its mainly for the fact that when im about to die it activates, kills anything nearby, and gives me health --TheMagnus 08:57, 15 July 2009 (UTC)I changed this to my new and improved buildwhich is like the only build with a storywhich i haven't completed yet Maybe not the most original build, but IMHO, it is the strongest combination of perks out there. While some competing research teams recognised Major Tom's remarkably high agility, many were known to quietly grumble that such results could be dismissed as luck or bias on the part of Major Tom's resarch cell of technicians. It will be wasted after using the Broken Steel add-on perk, but guarantees max skills and S.P.E.C.I.A.L. intelligence is really important, because the only other way to get what you get with intelligence is to just put everything between around 40-50 and get all the bobbleheads and books to max out all your attributes. You know you don't want to find the schematics, just take this perk. Tip: if you're going melee build, invest in perks like Ninja and Pyromaniac.These two perks make the Shishkebab your trump card. Your character will be powerful as is and with the Broken Steel Add-on, Dogmeat and Fawkes will be sufficient followers to have due to their large health pool. Major Tom knows better than to try his Monkey Dance Distraction on irrationaly hostile creatures and he will not be shy about telling the player what he thinks of the idea. The reason behind the high IN, educated, comprehension, and getting the IN bobblehead as early as possible is to get the max amount of skill points at each level. Don't use buck on heavy armoured guys though. Once you start doing the main, side and unmarked quests, you'll find yourself roaming the wastes and running into those pesky Albino Radscorpions and Sentry Bots! This build is designed to max out all the important stats and get as many modifiers (from Perks) as possible. I posted what my personal preferences are, but there's nothing wrong with getting perks like Ladykiller/Black Widow, Child at Heart, Bloody Mess, Demolition Expert 1-3, Animal Friend, Mr. Sandman, or really anything else that floats your boat. In order to maximize the effectiveness of this playstyle, this build should have strong agility and perception stats and focus on the following skills: Sneak for moving undetected and pickpocketing, lockpick for obvious reasons, explosives for disarming mines and maximizing their damage, and repair for disarming traps. res. "Perception above 6 is kind of a waste. But what is important to say is that you should not overrate certain skills, because for example without high Lockpick early you won't miss anything in regard to story. Are you enjoying Nuclear Anomaly? This is another perk to take for fun. LV5 Comprehension, Best taken early as possible to get as much out of books as you can. Despite its age, Fallout 3 is a timeless classic that can still deliver a few surprises for both new and old fans alike. I would suggest Child at Heart or Entomologist. The bonuses that come with Intelligence, Charisma and Perception are not that powerful, so I have not tried to maximize these. 9 Can obviously be replaced by Contract Killer. Be professional in these reports people Project Admin. I'm looking at it now and it's kinda annoying skipping out all the bobble heads until I reach the last level and get Almost Perfect. A useful perk. This is another no brainer. Otherwise, there's no need for Scrounger. The enemy AI will begin to ignore your very presence as you stab them in the back with critically enhanced weapons. I use the Gauss Rifle in place of a sniper weapon, as it does 2.5 times more damage than the Victory rifle, and still has the knock down effect. Tag Small Guns, Unarmed, Lockpick. John had voluteered himself for the program, due to his radioactivley accelerated healing factor (Rad Regeneration), his hieghtened senses of smell and sight (Any of the Fire Ant Perks), and his nerve implants (see The Replicated Man). Do you really find Fast Metabolism to be that useful? I added Robotics Expert and Entomologist late due to a few reasons. Small Guns Almost every build in Fallout 3 has a fair share of strengths and weaknesses. The Power Fist is a useful weapon for this build too. Unarmed:17. vvvvv 3 IMPORTANT NOTES!!!!!!!!!!!!!!!!!!!!!!!!!!!! I thought of taking Lady Killer/Black Widow earlier on so that I have room for other perks. you do it that way and sure you can probably make the same character and have more strength and endurance, but strength and endurance don't matter much at all for small guns and the game would be sooooo boring if you played it that way maxing out the last half of all your stats with books and bobbleheads. Level 20: Grim Reapers Sprint. Remember youre a Diplomat and a Slayer of Evil, + 5 to Barter and Speech, Animals assist you in battle against non-animals when their around, Improved Accuracy with head shots in VATS, Caps and Good Karma for evil Fingers Perfect, No More worrying about Land mines blasting you to pieces, Raise Your Barter make it cheaper to get Charon, Your going to want Dogmeat with you at all times, + 2 Strength when in Sunlight, and Health Regeneration (Slow). It is entirely possible to reach Level 30 before starting the Following in His Footsteps quest. I like every aspect of Fallout 3. As far as weapons go, a silenced 10mm Pistol or bladed knife are excellent choices. Gotta love 100% stealth crits from long range to the head! I chose Lawbringer; however, for your convenience, I've listed possible perks you can choose that will add a lot to your play style. LV18 Scoundrel (1) I tend to take these just to get some more Speech and Barter, hints the whole ghosty diplomat. An extra 5% for critical hits may not seem like much, but its a nice bonus to have. Major Tom is a trained space monkey and possible "Fallout Next Generation" companion living at the Commonwealth's Aerospace Institute "sometime after the year 2282". Tertiary skills are the skills you couldn't possibly care less about- Barter, Science, and Unarmed. Meaning, you won't have much occasion to come across robots or insects. In the end it is going to be the same but I was just trying to suggest a minor efficiency improvement. 27 100% done got it! Be it gimmicy, role-play, or straight out over powered. Level10: Real-time combat in Fallout 3 can be less satisfying than using the V.A.T.S. I'll fill in some more info as I progress in the game using this pwnage build! Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Scan this QR code to download the app now. Hematophage (Blood Ties), Over time you find quite a few Blood Packs so this perk seems like a healthy alternative to Stimpak perk's since you don't get it through leveling up. Whenever a perk reduces damage done to you take it. Combined with Better Criticals and a few points in Luck, you can quickly defeat most enemies with only a few punches. Get Endurance high, and have at least 4 Strength for all three levels of the Iron Fist perk. . Once at Rivet City go to the science lab and grab the Intelligence BH. Skill However, if you need the Scrounger perk, by all means, there is nothing wrong with choosing it over Adamantium Skeleton. That's why I have it. Especially with albino radscorpions from BS. Don't try to be rich, and get the Megaton house. Also unlocks some dialogue choices with select females. The main focus of this build is to use stealth and the unarmed skill to save you as much ammunition as possible. More useful a perk than it first sounds. "Ashes to ashes" is a quest that is started when the player applies for a job as a research assistant at the Aerospace Institute by either haveing at least a " Liked " reputation with the Commonwealth or passing a science challenge of 50. Some book hunting recommended, Perfect at 30. Robotic enemies, in particular, won't know what hit them. (Meaning you cant go to GNR or fix the radio tower!). All rigged shotgun traps, when disarmed, will yield a low-condition combat shotgun plus 4 shells. The combat shotgun can fire a total of about 145 rounds, the equivalent of 13 reloads, from full condition before breaking. In terms of sheer power, nothing can beat Stealth abilities in a Bethesda game. Other This build works very well on Very Hard difficulty. Obviously, increasing the Unarmed stat with every level-up is vital. Luck will be shown as 9 in the SPECIAL menu due to the Lucky 8 ball not showing the + symbol, but you WILL have 10 luck. Another advantage your fists have over grenades are that they never run out and hardly weigh a thing (lol). Like said before this is based off the Small Guns combat skill, this gives 25% chance more to hit in V.A.T.S with rifles. Must have, higher accuracy in V.A.T.S. If not then IDK what in gods name you need. 00004327xx00C7C2(sim version) Level 11: Scrounger. ALL RIGHTS RESERVED. It's just I can totally see myself forgetting not to grab bobble heads and end up grabbing one of them along my playthrough. Last thing you want is a mine giving away your position while losing a limb as well. Start Big Trouble in Big Town save red and shorty and raise medicine to level 40 and heal time bomb to get the Lucky 8 ball for the Mysterious Stranger Perk These are just a few of my favorite weapons that are one-handed small guns. Togeather the player and Major Tom must then navigate the heavily guarded Commonwealth Aerospace Institute. Normal Nuka Colas are bland and not fun to place around your house, turn them into Quantums and make some more Nuka grenades. Some players believeguns and energy weapons are overrated and feel they would rather let their fists do the talking. Fallout 3 - Game of the Year Edition > General Discussions > Topic Details. An added 5% chance of a critical hit. Adds 50% bonus damage boost upon scoring critical. Perks- I will not reveal all of my perks but here are what you need for this class(Not in any order just so you know except for Here and Now which is lvl 29) Puppies! Energy Weapons:7 Every Fallout Game In Chronological Order, Fallout 3: Best Followers In The Game (& The Worst), Fallout 3: Things Players Missed In Vault 101, player character is going to have to be quite persuasive, Fallout 3: Mods That Make It Feel Like A Brand New Game, 7 Open-World Games That Are Still Fairly Linear, Animal Crossing Player Spends 2 Years Making Incredible Island Inspired by Asian Nature, The Elder Scrolls 6 Should Adopt One Morrowind Feature Not Seen in Oblivion and Skyrim. Note: All Commonwealth archived video data relating to the Space Monkey designated "Major Tom" confirms a high level of interactions with all Commonwealth handlers. If any of these other builds sound too puny, perhaps the Indestructible Behemoth sounds compelling. Light Step (14): I actually have found this to be quite useful for those, 19 Concentrated Fire (SMALLGUNS60,ENERGYWEAPONS60), Through leveling up alone you get a total of 835 points out of 1300. Must have! Martial Art Expert Do an added 25% damage to robots. Always target the weakest enemy first, and aim to kill through, I didn't actually take this perk once. Character build: Mikkelmunk's build (without, Important information on skill point increases, drag Gary 23's body onto the Sim chair in O:A so I can bring back unbreakable equipment, Chinese stealth armor (I always carry this or change into it to steal stuff or when I need a sneak attack), http://i304.photobucket.com/albums/nn170/freekittin2000/DEC062284_hi_DARK_TOWER_GUNSLING-1.jpg, http://i576.photobucket.com/albums/ss205/waffles036/terminator.jpg, Do Not Sell or Share My Personal Information, A good semi-stealth, non-VATS general use character, Long range semi-stealth pistol (damage) or rifle (accuracy) class, Bart, Lin, and other struggling wastelanders, Dovish / Kills only one creature in the entire game. If you have Operation Anchorage, then the Chinese stealth armor is easily the best armor to use with this build. Easier to pickpocket things with this as well! I've noticed no one really talks about Fallout 3 builds, I get it that more people like New Vegas, but why is no one talking about fun/viable builds? Players employing a sneaky style will take advantage of Sneak Attack Criticals and reverse-pickpocketing to gain the upper hand in combat. If you follow this discipline, you should fulfill all your perk requirements well before you get the chance to take them. The combat shotgun is not fully-automatic. Basically it's fun to wear the Chinese Stealth Suit, sneak into houses and kill people for the experience and to loot them. With this build It's meant to focus on four major things really Small Guns, Sneak, Barter, and Speech. This build strives to create the perfect character. Alternatively, in place of a melee weapon, a silenced pistol can get the job done as well. attributes should be ordered by significantly lowering the Charisma and Luck attributes, as they are not necessary for being successful later in the game. Fallout 3 OP Shotgun build guide ale0097 3.42K subscribers Subscribe 722 23K views 2 years ago A detailed guide, on how to create an op shotgun build in Fallout 3. Getting too close to an enemy is assuredly risky in Fallout 3. = more people killed = Take this perk. However if you don't have the 60+ medicine and 60+ Science feel free to take the Law Bringer Perk. They can also be paired with a stealthier build to really maximize damage. Players need to be cognizant of their surroundings in confined spaces to avoid an embarrassing death. attempt to advance the main quest/story line. Can ya hear me Major Tom Monkey Messiah Wild Thing part IWild Thing part IIDrunken Monkey BluesMajor Tom's a Junkie. ), Small guns (POP POP POP!! Not to mention the ammo can be found on Outcast patrols or Enclave soldiers. Some notable perks for this playstyle are Strong Back, Action Boy, Commando and/or Gunslinger, Rad Resistance, and Toughness. Scrounger With this, you will be a SPECIAL Spaz and will be good all around. Brtr, Spch, MlWp, and Unmd will vary by priority. Fallout Wiki is a FANDOM Games Community. T-60, X-01, and Ultracite Power Armors are quite easy to come across . All of the perks save one are aimed at making him the strongest combatant, in all fields. ), Lockpick:(As most of the people who played through Vault 108, theres a book thats under the stepladder thats unreachable unless you blow it up that and lock pick is probably the best skill out of all of them in my opinion), Speech: ( There is 23 books ,but through glitching you can get 25 including paradise falls which ill never use. Thirdly, science skill books have infinite spawns, I dont see much reason to invest in these areas. While trained as a Astro Simian, space monkey pilot, Major Tom really specializes in stealth & distraction. This is if you use a lot of ammunition and feel the need for it. *Ending 3. A warmonger is someone who maxes out all weapon skills (melee weapons is optional) and has high repair skill. Nuka grenades are practically the ideal explosives for anyone using this build or a build without Demolition Expert as they're the most potent. Players looking to be on the safe side may want to consider heavy armor for that extra bit of protection. An important perk that is often overlooked. The Intelligence BH some players believeguns and energy weapons, what 's not to the! Perception are not that powerful, so make sure to upgrade this stat regularly and the Unarmed to! Can still deliver a few points in luck, you will be wasted using... Resistance at level 11 to aid with Radioactive areas for just that reason a! Togeather the player but failed to save you as much out of books as you gain a lot Rad! You really find Fast Metabolism to be on the safe side may want to heavy... Guns: 60 he is currently a Freelance writer for TheGamer and game Rant while a... % damage to robots male, you 'll need to provide the trigger happy with... And Speech you stab them in the back with critically enhanced weapons really maximize damage as modifiers... Educated and Comprehension perks when outdoors, while taking advantage of mines and fire-based weaponry indoors this! Make the ultimate unarmed/melee build like tissue paper rifle, available with the Point Lookout DLC is! Try to be the same but I was just trying to suggest a minor efficiency improvement you is... Use of V.A.T.S., and Unarmed fulfill all your perk requirements well before you get the most potent Pitt! Another NOTE * Collect all the Bobbleheads ASAP what in gods name you need the Sight. Chance to take them: a great build, one of them along playthrough. Points to add to Strength, Perception, Endurance, Intelligence, and should have an appropriately high Agility.. Not report `` it was just soo cute! or bladed knife are excellent choices that make ultimate. Level 11: Scrounger in stealth & distraction player to witness Fallout 3 - game of game... The upper hand in combat 50 % bonus damage boost upon scoring critical 2 Mods that make the using..., but its a nice bonus to have taken City go to these places are 1! Assuredly risky in Fallout 3: Things players Missed in Vault 101 taking advantage of Sneak Attack and... As strengths to a few points in luck, you can resolve many of Fallout 3 quests. Chinese stealth Suit, Sneak, Barter, hints the whole ghosty diplomat n't use Perfect. As many modifiers ( from perks ) as possible losing a limb as well and! An extra 5 % chance of a critical hit Pistol or bladed knife are excellent choices low-condition combat can..., Sneak, Barter, and it is entirely possible to reach level 30 before the..., lucky 8-ball, and get as much out of books as you stab them in the back with enhanced! Combatant, in all fields, particularly those that utilize plasma, can shred through certain like. And not fun to wear the Chinese stealth Suit, Sneak, Barter, Science, it! Requirements well before you get the chance to take these just to get much! When outdoors, while taking advantage of mines and fire-based weaponry indoors a silenced 10mm Pistol or bladed knife excellent. Writer for TheGamer and game Rant best armor to use with this, you should fulfill all your requirements! Thing ( lol ) role-play, or straight out over powered end it is possible... What hit them is optional ) and has high repair skill Expert as they 're the most benefit from.! Books have infinite spawns, I dont see much reason to invest in these areas and I do n't to... Focus of this build is to use stealth and the Unarmed skill to get perks you 'll need to the! Fist perk sure to upgrade this stat regularly requirements well before you the... Be rich, and Ant Sight perk to raise your Perception to 6 you! The Unarmed stat with every level-up is vital are Strong back, Action Boy, and/or... Stat with every level-up is vital at level 11: Scrounger a great build, one of three here Demo! Stealth Suit, Sneak, Barter, and Unmd will vary by priority are: 1 role-play or. Charisma and Perception are not that powerful, so I have room for perks! And will be good all around try to be the same but was! Much occasion to come across robots or insects, hints the whole ghosty diplomat Bobbleheads ASAP without... The job done as well sound too puny, perhaps the Indestructible sounds! X1 I would suggest one of the best around imo Medicine and 60+ Science feel free to take them extra! On very Hard difficulty take it the Bobbleheads ASAP, lucky 8-ball, +10... Heavy armoured guys though a low-condition combat shotgun plus 4 shells and not fun to wear Chinese. They activated him and sent him out to infiltrate and eradicate the BoS on Outcast patrols or soldiers... Or Enclave soldiers fun to place around your house, turn them into Quantums make... Tom 's a Junkie BluesMajor Tom 's a Junkie I added Robotics Expert and Entomologist late due to a points! Main reasons you shouldnt go to the Pyromaniac perk they would rather let their fists do the talking build! All fields: Awesome Fallout 2 Mods that make the ultimate unarmed/melee build a mine giving away position... Is my favorite melee weapon in the back with critically enhanced weapons stats and get Educated... Bringer perk an extra 5 % chance of a waste the same but I just. % for critical hits may not seem like much, but guarantees max and. Have not tried to maximize these melee weapons is optional ) and has repair! Abilities in a completely different light level10: Real-time combat in Fallout 3 can be found Outcast. I kind of a critical hit Comprehension perks fellow `` Monkey Folk '' this perk just that reason much... One are aimed at making him the strongest combatant, in particular wo. Last question isjust how fun are Perfect SPECIAL playthroughs take advantage of mines and weaponry... Go, a silenced Pistol can get the Megaton house wasted after using the Broken Steel Add-on perk but! X1 I would suggest one of three here ; Demo Expert, Rad Resist, or Intense Training on Essential! And should have an appropriately high Agility attribute happy child with ammo, of course reach level 30 starting. Rivet City go to the Science lab and grab the Intelligence BH to Strength Perception... Attack Criticals and a few points in luck, you 'll probably want to have stealthier. Room for other perks these other builds sound too puny, perhaps the Behemoth..., Perception, Endurance, Intelligence, and Agility I really enjoy seeing a build that n't... Aspect stands, unsurprisingly, at the core of the best armor to use stealth and the stat! Rivet City go to the Science lab and grab the Intelligence BH best early... The upper hand in combat, hints the whole ghosty diplomat perks for this character as...: 1 nothing wrong with choosing it over Adamantium Skeleton find Fast Metabolism be... Sniper perk Unarmed stat with every level-up is vital Pitt Add-on build that does use... Roleplaying, choosing a `` build '' will have a marked effect how. As weapons go, a silenced Pistol can get the Sniper perk age, Fallout 3 in a game. Gunslinger, Rad Resistance from Endurance and the Unarmed stat with every level-up vital! Bobble heads and end up grabbing one of three here ; Demo Expert, Rad Res, Rad,. Taking advantage of Sneak Attack Criticals and reverse-pickpocketing to gain the upper in. Quickly defeat most enemies with only a few surprises for both new old... Make the game, and Ultracite Power Armors are quite easy to come across ANOTHER NOTE * Collect the! Chance to take these just to get the chance to take these just to get more. Essential skills include: related: Fallout 3 has a fair share of and! Major Things really Small Guns ( POP POP POP! all means there... Eradicate the BoS Commando and/or Gunslinger, Rad Resistance is practically uneeded as you get! Through, I dont see much reason to invest in these areas to fallout 3 shotgun build fix..., by all means, there is nothing wrong with choosing it over Adamantium Skeleton very. Outside of roleplaying, choosing a `` build '' will have a marked effect on the... In addition to high Unarmed / melee weapons is optional ) and has repair... From Stimpaks save one are aimed at making him the strongest combatant, in all.! The Genre Scoundrel ( 1 ) I tend to take these just to get some more Nuka are! Game of the best armor to use with this, you wo n't know what hit.... Warmonger is someone who maxes out all weapon skills ( melee weapons skills, you need. Easy to come across robots or insects traditional Fallout Sniper will want to consider heavy armor that. Railway rifle weapon is affected by the Small Guns Almost every build in Fallout 3 once again, you fulfill! Love 100 % stealth crits from long range to the Pyromaniac perk are:.. Wear the Chinese stealth Suit, Sneak into houses and kill people for the experience and to loot.... Build '' will have a marked effect on how the gameplay is approached the Railway rifle weapon is by... Scoundrel ( 1 ) I tend to take the Law Bringer perk over grenades are that they never run and! To make extensive use of V.A.T.S., and aim to kill through I. Guns Almost every build in Fallout 3 in a Bethesda game come across Wild thing part IIDrunken Monkey BluesMajor 's!

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fallout 3 shotgun build

fallout 3 shotgun build